Curated design notes
Systems and production WHY for a subset of design docs. Story-bible and spoiler-heavy captures stay offline. The codex still owns player-facing truth.
- Visual combat system spineThat sentence is the production contract. A faction owns the readable body and markings of its craft. A weapon owns its reusable mount and shot language. Content chooses which weap…
- Modular weapons and modules> Start at the [visual combat system spine](design-visual-combat-spine.md).
- Faction art language — production implementationStart at the [visual-combat spine](design-visual-combat-spine.md). This bible owns silhouette, palette, materials, wear, hull and station grammar, and reveal-safe labels. It does *…
- Mining → trading → construction → modules — design captureCaptured 2026-07-10. The economy spine; precedes the fleet design (docs/design-fleet.md) which consumes it. Not yet scheduled.
- Fleet, crew, and role AI — design captureCaptured 2026-07-10 from the owner's spec (Star Valor inspiration). Not yet scheduled; depends on the economy foundation. This closes the loop on the original vision: the ship-clas…
- Fleet content — runtime IDs, hull ladder, and default loadoutsThis document owns fleet **content wiring**: runtime faction and ship IDs, the hull ladder, default loadout lists, and temporary asset-pack mappings. Final silhouettes, palettes, m…
- Player-owned stations — design captureCaptured 2026-07-19. The "stations design" cross-referenced by docs/design-fleet.md ("[Haulers]"/"[Traders]" require player stations) and docs/design-economy.md. Sequenced **step 2…
- Battle-station designs — dedicated defensive station identitiesCaptured 2026-07-19. The "[Structures] Battle station designs" card. Stations that fight (pirate pickets, militia defense platforms) were borrowing ship capital-hull art (`Station.…
- Conflict ecology — the economy fights back (MVP)Captured 2026-07-19. The "[Combat/AI] Conflict ecology MVP + fleet combat test" card. The codex states what IS (`assets/codex/conflict-ecology.md`); this states WHY, and where the…
- Munitions — ammo & kinetic fabrication (design capture)Captured 2026-07-19. Design-only pass for the PLAN card *"[Economy] Missile ammo + kinetic fabrication"*, whose own note says **"Needs economy UX/storage/source design first, then…
- Hardpoint heat + overmount — design captureCaptured 2026-07-19 from the owner's spec (Star Valor inspiration): the owner liked Star Valor-style weapon heat, and hardpoints that can mount MORE than one gun at a heat cost. Th…
- Universe generation: building blocks — design captureCaptured 2026-07-10 from owner spec. Universes assemble from BLOCKS, so every galaxy is random yet always carries its [markers].
- Continuous universe + travel feel + planet art — design captureCaptured 2026-07-10 from owner feedback. Three connected shifts.