Folding
Fold drives skip the void between distant points through paired temporary wormholes.
A fold drive doesn’t travel through space. It steps around it. The destination is a real place under the same sky, a galaxy-width of void away; the fold skips the void. Charge the drive, and the moment it completes, two wormhole mouths open at once: one right on your own hull, one where you’re going, both real objects in the same sky. Each mouth is a throat of pure suction — streaks of matter and light pulled straight in, accelerating and stretching taut as they close on the center, the backdrop itself visibly bending toward the hole. The near mouth doesn’t just open near you, it opens ON you and stays locked to your hull, and you don’t just shrink beside it — you’re pulled apart into it: your ship stretches taut toward the throat, spaghettified along its own length, before the whole hull collapses down to nothing with only the faintest tuck of a roll. An instant later you’re spat back out of the far mouth, snapping back through the same stretch in reverse before settling to full size. Both mouths linger a moment, then dissipate. Zoom out to chart range while a fold completes and the pair reads as a bridge stitched across the gap.
Costs and constraints:
- Folding drains the ship’s energy capacitor heavily. An empty capacitor means waiting for regeneration, so plan the return trip.
- The drive needs a charge-up window; you are vulnerable while the spiral forms. Cancelling mid-charge wastes the energy already spent.
- Targets are picked at chart range: zoom out until systems read as marks (see Navigation), then left-click one to select it. The selection arms your Fold key — press it to charge. Any charted system is a valid destination, including systems no lane reaches. Charging from the chart drops you back to flight view immediately, so the swirl and the throat opening happen in front of you, not under the map.
Some places exist only for those who fold, at least at first. The deep sites (black hole research posts, voidite fields) often ship with no working gate at all: the far end sits dormant until somebody folds in and switches it on. After that the shortcut is permanent: you taught the frontier a new road, and you don’t have to fold that leg again. Until then, the fold drive is the only door.
The ring
Ancient drives fold with a ring: a structural hoop the hull is built through, taking the load the fold puts on the frame. It is the stargate’s own technology at ship scale, which is why a gate is just a ring with no ship attached. Watch an Ancient hull fold and the ring is where the throat anchors — the mouth opens through the hoop, not off the nose. Other yards reach the same place with a fold drive buried in the hull and show nothing; only the Ancient fleet, and your Vindicator, carry the mechanism where you can see it. That ring is why a fighter-class body can eventually fold at all, where the rule elsewhere reserves it for torpedo ships and larger.
See also: Starlanes & Stargates, Ships & Hull Classes